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7 definitions found
 for Mud
From The Collaborative International Dictionary of English v.0.48 :

  Mud \Mud\ (m[u^]d), n. [Akin to LG. mudde, D. modder, G. moder
     mold, OSw. modd mud, Sw. modder mother, Dan. mudder mud. Cf.
     Mother a scum on liquors.]
     Earth and water mixed so as to be soft and adhesive.
     [1913 Webster]
  
     Mud bass (Zool.), a fresh-water fish ({Acantharchum
        pomotis or Acantharchus pomotis) of the Eastern United
        States. It produces a deep grunting note.
  
     Mud bath, an immersion of the body, or some part of it, in
        mud charged with medicinal agents, as a remedy for
        disease.
  
     Mud boat, a large flatboat used in dredging.
  
     Mud cat. See mud cat in the vocabulary.
  
     Mud crab (Zool.), any one of several American marine crabs
        of the genus Panopeus.
  
     Mud dab (Zool.), the winter flounder. See Flounder, and
        Dab.
  
     Mud dauber (Zool.), a mud wasp; the mud-dauber.
  
     Mud devil (Zool.), the fellbender.
  
     Mud drum (Steam Boilers), a drum beneath a boiler, into
        which sediment and mud in the water can settle for
        removal.
  
     Mud eel (Zool.), a long, slender, aquatic amphibian ({Siren
        lacertina), found in the Southern United States. It has
        persistent external gills and only the anterior pair of
        legs. See Siren.
  
     Mud+frog+(Zool.),+a+European+frog+({Pelobates+fuscus">Mud frog (Zool.), a European frog ({Pelobates fuscus).
  
     Mud hen. (Zool.)
     (a) The American coot ({Fulica Americana).
     (b) The clapper rail.
  
     Mud lark, a person who cleans sewers, or delves in mud.
        [Slang]
  
     Mud minnow (Zool.), any small American fresh-water fish of
        the genus Umbra, as Umbra limi. The genus is allied to
        the pickerels.
  
     Mud plug, a plug for stopping the mudhole of a boiler.
  
     Mud puppy (Zool.), the menobranchus.
  
     Mud scow, a heavy scow, used in dredging; a mud boat.
        [U.S.]
  
     Mud turtle, Mud tortoise (Zool.), any one of numerous
        species of fresh-water tortoises of the United States.
  
     Mud wasp (Zool.), any one of numerous species of
        hymenopterous insects belonging to Pepaeus, and allied
        genera, which construct groups of mud cells, attached,
        side by side, to stones or to the woodwork of buildings,
        etc. The female places an egg in each cell, together with
        spiders or other insects, paralyzed by a sting, to serve
        as food for the larva. Called also mud dauber.
        [1913 Webster]

From The Collaborative International Dictionary of English v.0.48 :

  Mud \Mud\, v. t.
     1. To bury in mud. [R.] --Shak.
        [1913 Webster]
  
     2. To make muddy or turbid. --Shak.
        [1913 Webster]

From WordNet (r) 3.0 (2006) :

  mud
      n 1: water soaked soil; soft wet earth [syn: mud, clay]
      2: slanderous remarks or charges
      v 1: soil with mud, muck, or mire; "The child mucked up his
           shirt while playing ball in the garden" [syn: mire,
           muck, mud, muck up]
      2: plaster with mud

From Moby Thesaurus II by Grady Ward, 1.0 :

  59 Moby Thesaurus words for "mud":
     baygall, bog, bottom, bottomland, bottoms, buffalo wallow, clay,
     dirt, dust, everglade, fen, fenland, glade, grime, gumbo,
     hog wallow, holm, marais, marish, marsh, marshland, meadow, mere,
     mire, moor, moorland, morass, moss, muck, mud flat, muddle, muddy,
     ooze, peat bog, quagmire, quicksand, rile, salt marsh, slime, slip,
     slob, slob land, slop, slosh, slough, sludge, slush, smut, soot,
     sough, squash, sump, swale, swamp, swampland, swill, taiga, wallow,
     wash
  
  

From V.E.R.A. -- Virtual Entity of Relevant Acronyms (September 2014) :

  MUD
         Multi-User Dungeon (MUD)
         

From The Jargon File (version 4.4.7, 29 Dec 2003) :

  MUD
   /muhd/, n.
  
      [acronym, Multi-User Dungeon; alt.: Multi-User Dimension]
  
      1. A class of virtual reality experiments accessible via the Internet.
      These are real-time chat forums with structure; they have multiple
      ?locations? like an adventure game, and may include combat, traps, puzzles,
      magic, a simple economic system, and the capability for characters to build
      more structure onto the database that represents the existing world.
  
      2. vi. To play a MUD. The acronym MUD is often lowercased and/or verbed;
      thus, one may speak of going mudding, etc.
  
      Historically, MUDs (and their more recent progeny with names of MU- form)
      derive from a hack by Richard Bartle and Roy Trubshaw on the University of
      Essex's DEC-10 in the early 1980s; descendants of that game still exist
      today and are sometimes generically called BartleMUDs. There is a
      widespread myth (repeated, unfortunately, by earlier versions of this
      lexicon) that the name MUD was trademarked to the commercial MUD run by
      Bartle on British Telecom (the motto: ?You haven't lived 'til you've died
      on MUD!?); however, this is false ? Richard Bartle explicitly placed ?MUD?
      in the public domain in 1985. BT was upset at this, as they had already
      printed trademark claims on some maps and posters, which were released and
      created the myth.
  
      Students on the European academic networks quickly improved on the MUD
      concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD). Many of these
      had associated bulletin-board systems for social interaction. Because these
      had an image as ?research? they often survived administrative hostility to
      BBSs in general. This, together with the fact that Usenet feeds were often
      spotty and difficult to get in the U.K., made the MUDs major foci of
      hackish social interaction there.
  
      AberMUD and other variants crossed the Atlantic around 1988 and quickly
      gained popularity in the U.S.; they became nuclei for large hacker
      communities with only loose ties to traditional hackerdom (some observers
      see parallels with the growth of Usenet in the early 1980s). The second
      wave of MUDs (TinyMUD and variants) tended to emphasize social interaction,
      puzzles, and cooperative world-building as opposed to combat and
      competition (in writing, these social MUDs are sometimes referred to as
      ?MU*?, with ?MUD? implicitly reserved for the more game-oriented ones). By
      1991, over 50% of MUD sites were of a third major variety, LPMUD, which
      synthesizes the combat/puzzle aspects of AberMUD and older systems with the
      extensibility of TinyMud. In 1996 the cutting edge of the technology is
      Pavel Curtis's MOO, even more extensible using a built-in object-oriented
      language. The trend toward greater programmability and flexibility will
      doubtless continue.
  
      The state of the art in MUD design is still moving very rapidly, with new
      simulation designs appearing (seemingly) every month. Around 1991 there was
      an unsuccessful movement to deprecate the term MUD itself, as newer
      designs exhibit an exploding variety of names corresponding to the
      different simulation styles being explored. It survived. See also bonk/oif
      , FOD, link-dead, mudhead, talk mode.
  

From The Free On-line Dictionary of Computing (18 March 2015) :

  MUD
  
      Multi-User Dimension or "Multi-User Domain".
     Originally "Multi-User Dungeon".
  
     [{Jargon File]
  
     (1995-04-16)
  

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