The DICT Development Group
6 definitions found
From The Collaborative International Dictionary of English v.0.48 :
Advent \Ad`vent\, n. [L. adventus, fr. advenire, adventum: cf.
F. avent. See Advene.]
1. (Eccl.) The period including the four Sundays before
Advent Sunday (Eccl.), the first Sunday in the season of
Advent, being always the nearest Sunday to the feast of
St. Andrew (Now. 30). --Shipley.
2. The first or the expected second coming of Christ.
3. Coming; any important arrival; approach.
Death's dreadful advent. --Young.
Expecting still his advent home. --Tennyson.
From WordNet (r) 3.0 (2006) :
n 1: arrival that has been awaited (especially of something
momentous); "the advent of the computer" [syn: advent,
2: the season including the four Sundays preceding Christmas
3: (Christian theology) the reappearance of Jesus as judge for
the Last Judgment [syn: Second Coming, Second Coming of
Christ, Second Advent, Advent, Parousia]
From Moby Thesaurus II by Grady Ward, 1.0 :
54 Moby Thesaurus words for "Advent":
Allhallowmas, Allhallows, Allhallowtide, Annunciation,
Annunciation Day, Ascension Day, Ash Wednesday, Candlemas,
Candlemas Day, Carnival, Christmas, Corpus Christi, Easter,
Easter Monday, Easter Saturday, Easter Sunday, Eastertide,
Ember days, Epiphany, Good Friday, Halloween, Hallowmas,
Holy Thursday, Holy Week, Lady Day, Lammas, Lammas Day, Lammastide,
Lent, Lententide, Mardi Gras, Martinmas, Maundy Thursday,
Michaelmas, Michaelmas Day, Michaelmastide, Palm Sunday,
Pancake Day, Passion Week, Pentecost, Quadragesima,
Quadragesima Sunday, Septuagesima, Shrove Tuesday, Trinity Sunday,
Twelfth-day, Twelfth-tide, Whit-Tuesday, White Sunday, Whitmonday,
Whitsun, Whitsunday, Whitsuntide, Whitweek
From Moby Thesaurus II by Grady Ward, 1.0 :
28 Moby Thesaurus words for "advent":
access, accession, accomplishment, achievement, advance, afflux,
affluxion, appearance, approach, approach of time, approaching,
appropinquation, approximation, appulse, arrival, attainment,
coming, coming near, coming toward, flowing toward, forthcoming,
imminence, nearing, nearness, oncoming, proximation, reaching,
time drawing on
From The Jargon File (version 4.4.7, 29 Dec 2003) :
The prototypical computer adventure game, first designed by Will Crowther
on the PDP-10 in the mid-1970s as an attempt at computer-refereed fantasy
gaming, and expanded into a puzzle-oriented game by Don Woods at Stanford
in 1976. (Woods had been one of the authors of INTERCAL.) Now better
known as Adventure or Colossal Cave Adventure, but the TOPS-10 operating
system permitted only six-letter filenames in uppercase. See also vadding
, Zork, and Infocom.
Figure 1. Screen shot of the original ADVENT game
Orange River Chamber
You are in a splendid chamber thirty feet high. The walls are frozen rivers
orange stone. An awkward canyon and a good passage exit from east and west
sidesof the chamber.
A cheerful little bird is sitting here singing.
You catch the bird in the wicker cage.
At Top of Small Pit
At your feet is a small pit breathing traces of white mist. A west passage
here except for a small crack leading on.
Rough stone steps lead down the pit.
In Hall of Mists
You are at one end of a vast hall stretching forward out of sight to the
There are openings to either side. Nearby, a wide stone staircase leads
downward. The hall is filled with wisps of white mist swaying to and fro
as if alive. A cold wind blows up the staircase. There is a passage at the
of a dome behind you.
Rough stone steps lead up the dome.
This game defined the terse, dryly humorous style since expected in text
adventure games, and popularized several tag lines that have become
fixtures of hacker-speak: ?A huge green fierce snake bars the way!? ?I see
no X here? (for some noun X). ?You are in a maze of twisty little passages,
all alike.? ?You are in a little maze of twisty passages, all different.?
The ?magic words? xyzzy and plugh also derive from this game.
Crowther, by the way, participated in the exploration of the Mammoth &
Flint Ridge cave system; it actually has a Colossal Cave and a Bedquilt as
in the game, and the Y2 that also turns up is cavers' jargon for a map
reference to a secondary entrance.
ADVENT sources are available for FTP at ftp://ftp.wustl.edu/doc/misc/
if-archive/games/source/advent.tar.Z. You can also play it as a Java applet
. There is a good page of resources at the Colossal Cave Adventure Page.
From The Free On-line Dictionary of Computing (18 March 2015) :
/ad'vent/ The prototypical computer adventure game,
first implemented by Will Crowther for a CDC computer
(probably the CDC 6600?) as an attempt at computer-refereed
ADVENT was ported to the PDP-10, and expanded to the
350-point Classic puzzle-oriented version, by Don Woods of
the Stanford Artificial Intelligence Laboratory (SAIL). The
game is now better known as Adventure, but the TOPS-10
operating system permitted only six-letter filenames. All
the versions since are based on the SAIL port.
David Long of the University of Chicago Graduate School of
Business Computing Facility (which had two of the four
DEC20s on campus in the late 1970s and early 1980s) was
responsible for expanding the cave in a number of ways, and
pushing the point count up to 500, then 501 points. Most of
his work was in the data files, but he made some changes to
the parser as well.
This game defined the terse, dryly humorous style now expected
in text adventure games, and popularised several tag lines
that have become fixtures of hacker-speak: "A huge green
fierce snake bars the way!" "I see no X here" (for some noun
X). "You are in a maze of twisty little passages, all alike."
"You are in a little maze of twisty passages, all different."
The "magic words" xyzzy and plugh also derive from this
Crowther, by the way, participated in the exploration of the
Mammoth & Flint Ridge cave system; it actually *has* a
"Colossal Cave" and a "Bedquilt" as in the game, and the "Y2"
that also turns up is cavers' jargon for a map reference to a
See also vadding.
[Was the original written in Fortran?]
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