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1 definition found
 for cyberpunk
From The Jargon File (version 4.4.7, 29 Dec 2003) :

   /si:'ber?puhnk/, n.,adj.
      [orig. by SF writer Bruce Bethke and/or editor Gardner Dozois] A subgenre
      of SF launched in 1982 by William Gibson's epoch-making novel Neuromancer
      (though its roots go back through Vernor Vinge's True Names (see the
      Bibliography in Appendix C) to John Brunner's 1975 novel The Shockwave
      Rider). Gibson's near-total ignorance of computers and the present-day
      hacker culture enabled him to speculate about the role of computers and
      hackers in the future in ways hackers have since found both irritatingly
      na?ve and tremendously stimulating. Gibson's work was widely imitated, in
      particular by the short-lived but innovative Max Headroom TV series. See {
      cyberspace, ice, jack in, go flatline.
      Since 1990 or so, popular culture has included a movement or fashion trend
      that calls itself ?cyberpunk?, associated especially with the rave/techno
      subculture. Hackers have mixed feelings about this. On the one hand,
      self-described cyberpunks too often seem to be shallow trendoids in black
      leather who have substituted enthusiastic blathering about technology for
      actually learning and doing it. Attitude is no substitute for competence.
      On the other hand, at least cyberpunks are excited about the right things
      and properly respectful of hacking talent in those who have it. The general
      consensus is to tolerate them politely in hopes that they'll attract people
      who grow into being true hackers.

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